//SPECIALITY//

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Introduction  ||    Rules + FAQ  ||   Virus System || The Shop ||  Speciality ||  Character Creation




"I heard you're special, not like the others!"




Back in the past, people were classified into factions under their skill sets. However due to the changes, they have been changed into specialities. Speciality is something everybody has. They are either high in Endurance, Agility, Intellectual, Craftiness or Perception. And even though they have no need to be classified under a group anymore, the leaders still find it good to categorise their skills. It also tells people what kind of weapon this person can be equipped with. These speciality are important as it tells the admins of the character’s potentials in the future. These skills are named after the different types of roles people can have under their skills, Combatant, Scout, Analyst , Artisan and Groundskeeper.


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  ♦ SCOUTS ♦ AGILITY ♦ 


The Scouts Speciality are the type of people that can easily sneak past you in the shadows. They are required to be stealthy and agile so that they can sneak into an area, survey it and then escape before being harmed. Of course, not everyone is lucky enough to escape being attacked, but because of their skills, they tend to be better at dodging attacks rather than dealing them. Light handed weapons or long range weapons are their forte.  





♦ GROUNDSKEEPERS ♦ PERCEPTION ♦


The Groundskeeper speciality is given to a person that has good perception. They can spot things no matter the size like small specks of dust in a house. Or in the battlefield case, spotting enemies that may be too small for the dense ones to see. With better sense of awareness of their surroundings, they voluntarily do tedious tasks that make them feel satisfied or happy. For example would be hunting an animal from a far distance, or just simple things as cleaning the house. Most of them who own this speciality has a thing for going to work solo. They carry weapons that are not big but good enough to finish the job in one shot. For example, a bow and arrow, sniper.




♦ COMBATANTS ♦ ENDURANCE ♦


Warriors who will gladly be in the front and bathe in the blood of the enemy. They have to be fit and prepared to risk their lives. Although not all of them are strong, they try their best to appear or work hard to be strong. They also must be able to endure the huge amount of pain, wounds and so on, that will be placed on them in battle. They’re the ones that sometimes go head first into battle, shoot the enemy down first. Hell they sometimes do not even think before they do. Their weapons types varies from a huge range, but they definitely enjoy a weapon that allows them to spill more blood. 





♦ ANALYSTS ♦ INTELLECTUAL ♦


They’re the smartest in the group. That one friend that will educate you about the things you don't know while you loathe. People with the Analyst Speciality are quick to forming plans and dealing with difficult situations, to analyse and research anything that seems worth their time. They do not carry heavy weapons, but do require a light weapon on their person.  In exchange for intellect, they are possibly, terribly weak in the other forms. Hence, they are required to carry a first aid kit with them at all times just in case of emergency.





♦ARTISAN♦ CRAFTINESS ♦


This Speciality is rare, since many people aren't born with the talent to build weapons, areas and etc. The Artisan is someone everyone depends on in the situation where their guns are broken, their weapon is blunt and even when their sinks are spoiled. They are usually engineers, builders and etc before they died. Either that or they were closet builders. the Artisans never carry guns. However they have weapons that are easy to carry around and may even help with the repair for someone's weapons (whips, hammer, screwdriver). Out of habit, they are usually carrying some tools and duct tape. 




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!!IMPORTANT!!


when deciding on your character's speciality, please consider their roles and the type of weapon they may have. It may be wise to choose a Speciality that will fit the character in general. Though Specialities is only a thing to categorise your character, it is important as it allows other characters to identify who they can run to for help (Artisan, Analysts, Scout) or who they can support with in a battle ( Combatants, Scout, Groundskeeper). 


if you have any questions about the roles, please ask below!

© 2016 - 2024 Panpng
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